Fun and fair play are the most important things in the competition.
Rules were made to prevent any disputes. In case of a problem not specified in the rules the staff will take the final decision.
The official language of the tournament is English. All scheduling and discussing must be done in English to ensure that all parties involved can understand and communicate with each other.

Official Settings and Rules for the Civilization Cup  

To be accepted to the league, you must sign up in the draft forum and provide the following information:


Voobly Nick: Gamertag
Rating: 1600 

CivCup reserves the right to refuse admission.

after the draft is complete you will choose your home map 

 

Staff:

League Manager: Osiris
Administrator: Spring
Moderators: 1, 2 (chosen by admin)


To run the tournament successfully we are depending on the players to co-operate. Suggestions and constructive criticism are always welcome.

Season development:
All 18 Aoc Civilizations will be represented by a player for a total of 18 spots. You play everyone in the league twice, Home and Away. Top 8 civilizations/players by points will advance to the playoffs.

Regular Season Point System:
Win = 2 points
Administrative Win = 1 point
Loss = 0 points
Administrative Loss = -1 points
 
Playoff development:
Seeded Rounds. Top winning seed always plays lowest winning seed in each round. Best of 7 games each round.

 

Game Settings:
The game to play will be AOE II: The Conquerors. The pacth will be voobly's patch.
All games played must be 1v1.
The civilization you are drafted to is the ONLY civ you can use for the duration of the season and playoffs.
Every match must be played before a week.
The games must be played in the www.voobly.com rooms, IP matches are not allowed.


Size: Small (2 players)
Difficulty: Standard
Resources: Standard
Reveal Map: Normal
Population Limit: 200
Game Speed: Normal
Victory Condition: Conquest
Cheats: Disabled
Recorded Game: Enabled
Other Settings : Default / Normal


Seasons' Maps:
Play your Home Map and opponents Home Map for all 18 players/civs: 

1.       Game 1: Home Map
2.       Game 2: Away Map
 
Play Offs' Maps:
Play-Offs will feature B07 and the games must be played in the following order:
TBD= To be determined

1.       Game 1: TBD
2.       Game 2: TBD
3.       Game 3: TBD
4.       Game 4: TBD 
5.       Game 5: TBD 
6.       Game 6: TBD
7.       Game 7: Highest Seeds Home Map


 
The home maps allowed are:

Standard Maps:

- Arabia
- Archipielago
- Arena
- Baltic
- Continental
- Coastal
- Scandinavia
- Gold Rush
- Fortress
- Islands
- Team Islands
- Ghost Lake
- Salt Marsh
- Mediterranean
- Migration
- Mongolia
- Highland
- Nomad (Same rules as LN).
- Oasis
- Rivers
- Black Forest (Explored Map)
- Yucatan

Custom Maps:

- Land Nomad.
Rules : When playing Land Nomad, players are not allowed to delay their opponent in the first 3 minutes of game play. This includes vills war or building palisade walls and/or killing sheeps. If this happens, the game must be restarted. In the same way, the game will be restarted if any player has trapped vills.
The first building after the Lumber Camp must be a house or a TC, (to avoid the militia rush).

-  Regicide Fortress
Rules : Is not allowed the use of water, in order to balance the map for both teams.

-  Regicide Gold Rush
-
ES@The_Unknown_v2
- Ultra Random (No Buildings)


League Rules
The rules are subject to changes without prior notice, please check them often.

The use of any kind of cheats, maphacks, etc. is not permitted and will be punished severely.

Matches must be played before every Monday and the player must start a new playtime post for the next opponent/week.

All games shall be completed in the given week. In exceptional cases, and with the approval of the CivCup Staff, games can be moved into a later play-week but have to be played as soon as possible. Playing matches in advance is permitted and welcomed, look at your scheduled opponents and try to play as many games as you can.


Matches that have not been played for whatever reason will be decided by the CivCup Staff. In case of disputes only entries in the respective forums as well as personal messages sent to the CivCup Staff are relevant.

If both Civilizations(Players) would not agree to play their match on "X" date/time, the admin time is: Sunday 15.00 GMT (AS LAST RESORT- JUST IF NEEDED)

A player has only 30 minutes to be in the scheduled game. If the player does not appear to the date, the opponent must take a screenshot and post it in the designated forum.

If a player does not appear for a scheduled game without excuse or replies the playtime post late (after the programmed week), then this will be counted as an admin win for the respective opponent.

If the recorded file is corrupted, like after a dropped game, it is recommended to take a screenshot showing the final outcome.

If a player leaves or is removed from the league during the season, each game they played will stay as is to the opposing player. The rest of their scheduled games will be treated as admin losses with the opposing players automatically receiving admin wins.

Results must be updated at the beginning of the week. If there is a dispute about a result, all the material must be sent to one of the staffers. Possible failures must be sent and commented via email or private message to one of the staffers. 

If a game begins to lag badly, pause and try to fix any possible problems. Offending players should close zone and/or other applications. If there is no improvement, save the game and restore (Restart if less than 10 minutes played). If there is still no improvement, play a new game with other players or send the game to the CivCup Staff for decision.

If a player's connection aborts, the game must be restored (restarted, if game lasted more than 10 minutes). If one team's connection aborts three times in an attempt to play a game, the game is automatically lost.

All saved games must be restored within 15 minutes.

If the game cannot be restored due to technical reasons, then the game is automatically lost by the player with the technical difficulties. Exception: If the losing player was clearly ahead by points at the time the game crashed, they may petition the CivCup Staff to decide the outcome.

All results have to be posted without delay in the assigned forum. The winning player is responsible for uploading ALL THE RECORDED GAMES. Careful and correct filling out of the forms is presupposed. The game should be uploaded even if it was dropped, because this is the only way the standings are updated.

Please rename the recorded games like this:

Season:
[CC1] Civilization(Player1) vs Civilization(Player2) @ Map

Example:
[CC1] Aztecs(Osiris) vs Huns(BlinG) @ Arabia
 

PlayOffs:
[CC1-Playoffs] Civilization(Player1) vs Civilization(Player2) @ Map

Example:
[CC1-Playoffs] Aztecs(Osiris) vs Huns(BlinG) @ Arabia

Legend
CC = Civilization Cup